Disk library
Multiplayer games and toys for the browser, each a single JavaScript file. Read the source, try it alone, or open a room with it.
- chapaev — Physics checkers duel. Pull back your own piece slingshot-style and let go to launch it into the opponent's checkers and knock them off the board.
- flail — A physics brawl where you never swing. Your weapon hangs on a real chain, and only the way you run whirls it: circle like a hammer thrower to wind it up, stop and it flies past you, turn hard to whip it. Let go to throw it. Last one standing takes the round.
- flock — Sheepdog trials for a crowd. Run your dog to drive the flock into your pen, bark to scatter a rival's, and guard what you hold: sheep trust their own dog and flee every other. Whatever stands in your pen at the horn is your score.
- putt_rush — Crazy golf where nobody waits a turn. Everyone putts on the same hole at once, whenever their ball stops: first in the cup scores most, and your ball is everyone else's obstacle. Knock rivals into the pond. Five holes a cup.
- blade_dome — Hold the dome together against waves of blobs. Your blade hangs on a spring and follows the mouse or a thumb: the faster the tip, the harder it bites. Bat their spit back at them, vault off the floor, and survive the Warden.
- conga — Lead a conga line round a disco floor and pick up loose dancers. Cut across a rival's line and everyone behind the cut lets go, up for grabs. The longest line at the last note takes the round; three rounds take the match.
- glint — A duel of light on a board of mirrors. Flip any mirror to bend your beam into a rival's gem and drain its light, and turn their beams off yours. The leader pays extra, sparks pay the first beam to reach them, and whoever shines brightest when the clock runs out wins.
- gloom — A Doom-style raycaster shooter. Frag each other and hold off the fiends together. Click to lock the mouse, WASD to move, click or Space to fire, 1 and 2 for weapons, Tab for scores.
- kite_fight — Fly a fighting kite at dusk. Where two strings cross, the faster kite saws through the other, so climb, dive across a rival's line and swoop away before the ground. Lanterns sharpen your string; the leader is worth a bonus.
- liars_dice — Liar's dice in a smoky tavern. Shake a hidden cup, then bid on how many of a face lie under every cup at once, aces wild. Raise the bid or call the last bidder a liar and lift the cups. Call it exact to win a die back. Last cup standing wins.
- outbid — A sealed-bid auction. Everyone holds cards 1 to 15 and spends one per prize tile: the highest bid nobody matched takes a plus tile, the lowest takes a minus one. Matching bids cancel and the pot rolls over.
- paper — Grab ground by drawing a loop around it, with the arrow keys, WASD or a thumb. Leave your own patch and you are drawing a line; get back to it and everything you went around is yours. Anyone who crosses that line before you are home takes you off the board.
- planning_poker — Planning poker for a team estimating its work. Everyone picks a card face down and the room turns them over at once. A card is sealed by a hash until then, so nobody can read it early, the host included.
- pong — Pong on a shared table, played on the arrow keys, W and S, or by dragging a thumb up and down. Two seats, everyone else watches, and an empty seat is played by a bot.
- quiz — A live quiz. The quizmaster types a question and its answers, the room picks one, and every answer travels to the quizmaster alone until they reveal which one was right.
- ragdoll_clash — A ragdoll brawl. Push your whole body with the arrow keys, WASD or a thumb, tumble into your opponent, and knock their damage up until they come apart.
- scribble — A shared page to draw on. Every stroke lands on everyone else's canvas, nobody is in charge, and one player who already has the ink catches a latecomer up.
- shooter — A top-down arena shootout with cover. Run with the arrows, WASD or a left thumb, aim with the mouse or a right one, hold to fire.
- slipstream — Top-down micro racing where the car in front is your engine. Tuck in behind a rival to charge a slingshot, then pull out and fling past them. Ram somebody while you fly and they spin. Five laps, a new track every race.
- tag — Tag on an open field, run with the arrows, WASD or a thumb. One player is it and a touch passes it on.
- teeter — Everyone stands on one raft balanced on a pivot, and it tips toward the weight. Run, let go to dig in, dash to shove a rival over the edge. Overboard, you fly as a gull and drop crates to tip it back. Last one dry wins the round.
- untitled — Say what this disk does in one line.
- updraft — Hot-air balloon brawl. You only steer by climbing or sinking into wind bands that blow different ways and keep turning. Land on a rival from above to pop them, shove them into the storm or the sea, and mind the sky closing in.
- wind_up — Wind-up robots on a board that falls apart. Everyone secretly picks three move cards, then every robot runs its program at once, highest card first. Grab coins, shove rivals into the gaps and take theirs.
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